Key Highlights
- Exceptional Customization Mechanics: The Ancestral Grid offers unique possibilities but can frustrate early on with limited space.
- Diverse Heroes: Players can choose from three heroes to face the draconic threat, each promising distinct playstyles.
- Visual Appeal: Gorgeous landscapes, ranging from toxic swamps to underwater areas, diversify the experience.
- Bland Combat System: Combat feels repetitive and lacks satisfying weight behind actions.
- RNG-Heavy Loot Dynamics: Game progression hinges too heavily on randomised rewards and abilities, causing dissatisfaction.
- City Building Features: While a good concept, the city upgrade system feels unfinished and disconnected from gameplay impacts.
Introduction
Dragonkin: The Banished aims to tell a strong story about the rise of the banished. In this tale, humanity fights against draconic corruption in a chaotic world similar to the time of the covenant. Players become heroes who take on tough challenges. They lead humanity on missions like those on Zeta Halo, battling against strong enemies. The game’s early access brought ideas of excitement and change. However, it ended up being a confusing mix of good plans and issues with how it was done. Let’s break down this difficult experience.
Key Events Leading to The Banishment in Dragonkin
The banishment event becomes the central theme in Dragonkin’s world. Players must deal with the chaos created by past heroes. This story creates a chance for missions focused on revenge. Ideally, this tale should capture players’ attention. However, the storytelling often misses the mark.
Poor pacing takes away from what could be exciting moments in the lore. Key parts, such as the rise of the banished factions, get lost in long, dull conversations with NPCs. These talks slow down the game’s flow.
The Rise of the Dragonkin Clans
A world that was once bright is now falling apart. This change is driven by powerful Dragonkin clans. These clans, which represent the spirit of fire, use their strength to rule, much like the destruction seen in Shadows of Reach. The prologue shows this chaos through exciting events but leaves you wanting more depth.
The rise of Silent Shadow, along with the spirit of fire’s fierce attacks, is important but sadly lacks the excitement to keep you interested. The reasons behind the various factions, which are key in RPG storytelling, are not explored enough.
While there are beautiful settings, from big forests to empty wastelands, they don’t come alive in the game. For example, the underwater area hints at hidden possibilities but only gives a taste of real gameplay. The missed chances add up, turning what could be a thrilling adventure into something that is just okay.
The Conflict and the Catalyst for The Banished
The story about banishment focuses on Atriox II, a key character who creates a lot of chaos. The rising tension leads to fights between different groups, much like the power struggles seen when Atriox rose in other stories. A new enemy shows up but is predictable rather than surprising.
The story moves unevenly, which leaves out important lore moments. Fans looking for a captivating story may feel disappointed as the end feels less exciting. Important parts of the story need to be reshaped to be more connected and powerful.
Catalyst for Banishment |
Explanation |
---|---|
Atriox II’s Expansion |
Leads to serious corruption and territorial wars. |
New Enemy’s Role |
Not well developed, acting as a basic foe. |
Internal Faction Struggles |
Not clearly defined, lacking interesting exchanges. |
Environmental Decay |
Not used enough, missing the chance to move players emotionally. |
Conclusion
In conclusion, the story of the Banished One in “Dragonkin” is a complicated tale about power struggles and betrayal. The clans rise and fall, and their choices lead to a sad ending for a powerful character. The game tries to draw players in with its detailed background and storytelling. However, it does not give a rewarding ending. The connections between characters and events might leave players feeling let down instead of inspired. Overall, though “Dragonkin: The Banished” offers an interesting world, it has a hard time giving the depth that players want. If you want a game that explores character growth and provides strong endings, you should look at other options.